Pouco conhecido Fatos sobre The First Berserker: Khazan.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
24 de marçeste por 2025 por André Custodio À medida qual a comunidade souls fica mais viúva usando a falta do novos Dark Souls e utilizando este abandono de Bloodborne, seus olhares se voltam para os títulos originais que vêm dando as caras nos últimos anos.
Quem gosta por 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há 1 Colossal mapa interconectado de modo a explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
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Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of The First Berserker: Khazan showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
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Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.